#pragma once
#include <memory>
#include <nice2d/action.h>

class ParallelAction : public Action
{
public:
    ParallelAction();
    ~ParallelAction();
public:
    void addAction(ActionPointer action);
    void clear();
public:
    void update(float deltaTime)override;
private:
    std::unique_ptr<class ParallelActionData> data;
};
